As one of the first employees of Moonbot, I was the Lead Technical Director on an Academy Award-winning short and became the CTO soon after. I co-founded the interactive division and led teams of programmers, game designers, and CG artists to create numerous award winning apps and games.
I currently work for Flight School, a studio of artists and technicians experimenting in and exploring the world of emerging tech like VR and AR. I love to innovate game mechanics and solve visual problems while balancing art and technology.
Creative Director, Flight School
2017 - Present
CTO, Moonbot Studios
2010 - 2017
BFA in Computer Animation, 2010
Ringling College of Art and Design