A top-down action adventure game where you play as a robot trying to restore power to an ancient machine. Features hack and slash style combat but with a twist involving orbs that you charge, aim, and shoot to powerup pinball-like bumpers. Find secret paths and collect a variety of different tools and gear along the way.
I co-directed this project with Adam Volker at Flight School, and was responsible for all programming and a range of technical art and other work.
Made in Unreal and shipped on PC, Switch, PlayStation, and Xbox.