An action adventure game in which you travel the world as Annika Stonefly, looking for a lost family relic. Features unique combat in which you spend most of your time gliding through the air and combine wind-based abilities to stun and shoo bugs off of leaves, branches and stumps. Gather minerals used as currencies, unlock new abilities abilities learned from the bugs you combat, craft items, and customize the appearance of your mech as you progress.
I was the Game Director on this project at Flight School, and responsible for all programming and a wide range of technical art and other work.
Made in Unreal and shipped on PC, Switch, PlayStation and Xbox.