Welcome

I make games and develop tools for Unreal.

Methods for resolving SDF gradients into crisp clean shapes for UI and VFX materials.
Create a UserWidget that ticks using Game time so that it respects pausing and slowmo in animations and timers.
Create a custom thumbnail renderer for your own classes, like an icon for a gameplay item data asset.

These are recent tutorials, notes, tips and tricks I’ve written. Find more in the docs page or browse by tag.

For additional learning resources, utilities, discords or other helpful sites, check out this library of bookmarks.

I believe in open source tools and sharing knowledge. Most of what I’ve learned has come from freely available resources – and I hope to give back the same way. The tools I develop for game dev and animation are available for anyone to use.

View more of the projects I’ve worked on.